- Build A Striker publishes no scoring formula. Nothing on this page is an official meta — it is drafting strategy built on the confirmed attribute list.
- The ten attributes — Shooting, Speed, Dribbling, Passing, Physical, Defense, Vision, IQ, Ego, Weapon — are confirmed by the official game description; their exact in-game math is not.
- Every route below assumes you adapt to the players you actually roll. See How to Get Pro Players first.
The Four Draft Routes
Shooting Build
Spend early picks on Shooting, then support it with Physical and IQ. The logic: a striker exists to finish, so weight the stat every confirmed description of the game centers on — scoring the ball.
Speed Build
Front-load Speed, add Dribbling second. Best when your rolls give you athletic profiles; the risk is finishing volume if Shooting is starved for picks.
Technical Build
Alternate Dribbling, Passing and Vision into a playmaker profile. Safer across random player pools because no single roll can sink it — but it trades peak scoring for consistency.
Balanced Build
Spread picks across lines so no phase of the draft is a weak spot. The recommended first route for new players: it survives bad rolls, then specializes late once you know what the board rewards.
Editorial Tier Suggestions
Ranked by how well each route survives the randomness of the roll system — not by any official rating:
| Tier | Route | Why |
|---|---|---|
| S | Balanced (adapt late) | Most robust to random teams and players; specializes with information |
| A | Shooting | Aligned with the game’s scoring goal; needs decent rolls to support it |
| B | Technical | Consistent, but the scoring payoff is indirect |
| B | Speed | Strong when rolls cooperate, brittle when they do not |
Where the two “under testing” attributes fit: Ego and Weapon are confirmed stat names with no published formulas. Until community testing settles their effect, treat them as flex picks — a late-round Ego or Weapon pick is a low-risk experiment, an early one is a gamble.
How to Deviate Mid-Draft
A route is a default, not a contract. Three signals it is time to break from it:
- A Pro-tier player lands early. Rare players are the scarce resource — build the rest of the draft around the picks that suit them.
- You are offered a stat twice. Duplicate-pick value depends on unpublished diminishing returns; if you cannot verify stacking, diversify instead.
- The event tag is live. If a luck event is running, drafting more rounds (see the How to Get Pro Players) beats optimizing a single build.
For what each stat is expected to shape, see the All 10 Attributes; for turning a finished build into a rank, the Leaderboard Tips.